âī¸Arena PVP
Compete with players across the blockchain.
Last updated
Compete with players across the blockchain.
Last updated
Make sure to create a deck and select it for play. Follow the Deck Builder tutorial for details.
The first player is decided by coin flip. Each player is given 350 in-game gold and then automatically draws 5 cards from their deck.
Each player's turn lasts 120* seconds.
A Turn can be manually ended by the player before the allotted 120 seconds run out.
The Phase Select Button is used to move through your turn.
Draw Phase
Draw 1 Card By clicking on your Deck.
Standby Phase
Resolve card effects that happen in this phase.
(Passive activation of Action / Reaction Card effects).
Main Phase 1
Possible Actions in the âMain Phase #1â:
Hire your Guardian(s) using gold.
Retire your Guardian(s) already on the field for 50% of their summon gold cost back.
Active Card Ability or Effect.
Set Action Cards and Reaction Cards.
Battle Phase
Battle with Guardians
Activate Reaction Cards and QuickPlay Action Cards.
Main Phase 2
Possible Actions in the âMain Phase #2â:
Hire your Guardian(s) using gold.
Retire your Guardian(s) already on the field for 50% of their summon gold cost back.
Active Card Ability or Effect.
Set Action Cards and Reaction Cards.
End Phase
Possible Actions in the âEnd Phaseâ:
Resolve card effects that happen in this phase
End your turn.
Passive activation of Action / Reaction Card effects.
Action and Reaction Cards are considered "Event Cards".
Further details are below.
The player whose turn it is draws 1 card from the top of their Deck.
IMPORTANT: The player who goes first cannot draw during the Draw Phase of their first turn. (For now)
You enter the Standby phase after successfully drawing a card from your deck.
Use this phase to prepare for your Main Phase 1.
Use the Phase Button to select Main Phase 1.
In this phase, you can:
Hire your Guardian(s) using gold.
Retire your Guardian(s) already on the field for 50% of their Hire gold cost back.
Activate Guardian Card Abilities.
Activate Action Card Effects.
Set Action Cards and Reaction Cards on the field.
In this phase, you battle with your Guardian Cards! You do not have to conduct a Battle Phase every turn, even if you have a Guardian on the field ready to attack.
IMPORTANT: The player who goes first cannot conduct their Battle Phase on their first turn.
Guardian Attack and Health points are dynamic as they adjust throughout the match.
When you defeat a Guardian card, you receive (80%*) of the amount of gold required to hire the fallen Guardian.
If you conducted your Battle Phase, your turn moves to Main Phase 2 afterward. The actions a player can perform in this phase are the same as in Main Phase
1. However, if the player already did something in Main Phase 1 that has a limit to the number of times it can be done, the player cannot do it again in Main Phase
2. Consider if you want to activate and set Action & Reaction Cards, or Summon a Guardian (if you did not do that in Main Phase 1) based on your situation after the Battle Phase. Use this phase to prepare for the opponentâs turn.
If there are any cards on the field which say ââĻduring the End PhaseâĻâ in their text, resolve those effects in this phase
End your turn.
Possible Actions in the âBattle Phaseâ: